Hi, I’ve maybe misunderstood what data is stored in the BVH file? So not
just the raw motion of points, but the rigging/weighting as well?
We don’t have mo-cap data, can we use BVH as a generic transport for this
sort of data?
And then - how do I get this into Slicer rather than Bender?
I can’t use Bender for the rigging because we want to use the same models
in realtime 3D engines, etc, and these really need to use more standard
formats like PBX… plus our artists will want to stay with familiar tools.
Many thanks.