Make 3D view quality independent of corresponding 2D slice


I’ve always been wondering is it possible to make 3D visualization quality independent of how many pixels are actually shown of the corresponding slice in the slice view?
See the picture for example.
If slice is far from the camera then the 3D view is poor.

There are options for that:


Thank you very much!
The first option FOX, Spacing match Volumes was exactly what I was looking for!
Haven’t tried these options before.