The new experimental algorithm provides a ~7x speedup to the generation of surface models from segmentations compared to the default method (Flying Edges). The option can be enabled from the Show 3D menu in the Segment Editor.
I explored a little the new ‘Surface nets’ surface smoothing and made a side-by-side comparison as below with a tubular segment.
Globally, from the default algorithm to the ‘Fast’ and ‘Faster’ ones, it seems that shading and smoothing both decrease in that direction. With high smoothing factor, the difference tends to decrease, at least visually. The speed gain is of course of interest for huge segments.