OpenGL2 reslice performance issues on windows (moved)

This is odd. On computers that we tested on, using Intel TBB as SMP backend took care of interference of NVidia threaded optimization (see https://github.com/Slicer/Slicer/pull/930).

Have you built Slicer or extensions yourself? Do you use Intel TBB as SMP backend? (by default, it is used on Windows, but you can double-check the value of Slicer_VTK_SMP_IMPLEMENTATION_TYPE CMake variable).

Does calling vtk.vtkMultiThreader.SetGlobalMaximumNumberOfThreads(1) make any difference?

Maybe you can try to update your NVidia drivers. It would be also nice if you could test on a more recent computer (6th generation Intel CPUs are about 5 years old now, maybe a new model could be significantly faster).