I have created a
cylinderSource = vtk.vtkCylinderSource()
and then a
cylindermodel = slicer.vtkMRMLModelNode() and “linked together” with
then i created a
cylindermodelDisplay = slicer.vtkMRMLModelDisplayNode() set all the colors and so on and “linked together” with
Now i have 2 points in space and between them multiple points (which i have their position) and i wanted to put all those nice cylinder in that direction between the 2 points and rotated accordingly, so it looks like a long rod.
i created a
cylinderTS = slicer.vtkMRMLTransformNode() so my
cylindermodel can associate with it later.
I created a
cylinderTransform = vtk.vtkTransform() so i can rotate my
cylinderTS and i associated them with
But i don’t know how to rotate in the same direciton of the “line” between the two points. I tried to use
cylinderTransform.RotateWXYZ() but i don’t know the axis of rotation.
I had an idea.
I just create a vtkline, i can associate a
slicer.vtkMRMLModelNode() and then i can get the angle, the local axis… but i noticed that from a
slicer.vtkMRMLModelNode() i can’t retrieve a
slicer.vtkMRMLTransformNode() and neither a matrix4x4…
Someone can suggest me any ideas?