SpatialLabs stereoscopic display

Have been intermittently working on making volume rendering output translate to this monitor but without success at the moment. I use a program called MedicalHolodeck for viewing volume renderings in VR with excellent results. If I create segmentations I can view them easily using the viewer included by SpatialLabs. The quality of the volume rendering images I get in 3D Slicer is excellent, but there are just limits to viewing 3D images on a 2D screen, even with the additions to improve depth cues.

I’ve reached out to the display company to see if they have any ideas, but I don’t have high hopes for that one. They do have extensions for Unreal Engine, Unity, and NVIDIA Omniverse that allow you to view images within the editor in stereoscopic 3D on the monitor. So it definitely seems possible. Since the VR extension to 3D slicer allows for OpenXR output it seems like there should be a way to transfer that to the display.

If you haven’t tried one of these types of displays, I highly recommend it. The clarity is much better than the smaller holographic displays (haven’t gotten to try the large ones for budget reasons) and the hardware requirements are significanty reduced. Most importantly, it avoids the need to wear glasses or VR goggles to get a true 3D image. It even alters the perspective on the image based on your head and eye movements. The only major drawback is that only one user can view it at a time since it relies on eye tracking, in which case the hologram is a better option.

I may just have to make my own extension to 3D Slicer to make this possible, but I don’t even know where to begin with that. Any help is appreciated, as always.