Thought I’d provide an update - was able to get basic functionality using SteamVR as the default XR runtime and using the SlicerVR extension. There is an “AcerXR” setting in the display’s software that allows transmission of VR data to the monitor.
The head tracking is off and still have to figure out controls, but the static images are three dimensional and pretty compelling. Definitely recommend giving it a shot. The stuttering in the video has to do with the phone alternately capturing images being sent to each eye, but unfortunately these kind of things don’t translate well to video.