Volume rendering colorized with segmentation

Yes, exactly.

This image uses the CT as alpha, so you get nice detail with the coloring, but we should also do the option where the segmentation opacity controls the alpha channel. We’ll need to do the local smoothing / surface fitting in the GPU using the segmentation and the color from the lookup table. This should be effectively the same as building a surface model but faster and with some extra options.

I agree we should think about how we should handle volume rendering from a UI perspective.