Apple Silicon 3D Slicer Build

Short answer is that the work required to update all the dependencies to support native ARM64 builds is actively in progress and we hope to have a native ARM64 build on the macOS platform soon (as well as ARM64 builds for Linux and Windows). For now Slicer is only available to be run through Rosetta 2 on Apple Silicon macs.

Below is the following issue tracking the work towards this effort: