Hi everyone! I’m new to Slicer and I apologise if this question is trivial or has been discussed elsewhere.
I have a segmented volume and I’d like to export the surface of this volume as an (ideally triangular) mesh (e.g. WEM). The constraint here is that I’d like each border voxel of the segmented volume to be represented as a vertex in the resulting mesh. No smoothing, no optimisation. Just the border voxel coordinates and a mesh between them that tells me which ones are adjacent (and by the by turns it into a surface model).
Is this reasonably doable with Slicer and if so, how?
Thanks a lot!