I am using the ‘volume rendering’ module of Slicer to visualize the image data of a cell composed of red and green channels.
The rendering method I chose is: ‘VTK GPU Ray Casting’
However, as shown in Figure 1, the intersection of the red channel and the green channel in the view window cannot be displayed as a blended yellow.
But it seems that only when I turn on the ‘display clipping box’ under the ‘ROI’ tab, the blended color can be displayed. As shown in Figure 2, the intersection of the red channel and the green channel is displayed in yellow.
At the same time, however, even in the view window in the desktop mode, the blended color can be displayed(as shown above), but the blended color is still can not be displayed in the 3D view created in the VR mode(SlicerVirtualReality). As shown in Figure 3.
On the other hand, when I change the rendering method to ‘VTK Multi-Volume’, no matter whether I turn on the ‘display clipping box’ or not, the blended colors will not be displayed.
Therefore, in a situation similar to the above, how to display the blended colors of different color channels in the view of ‘volume rendering’(both in desktop mode and the VR mode) correctly?
Appreciate any help! Thank you so much in advance!