slicer365
(A Doctor)
#1
As we know ,In the Blender software, there is a function to move the geometric center to the origin and move the origin to the geometric center.
Is there a way to implement this function in Slicer?
If I use the Creat models module to creat a sphere ,is the centre of the sphere the origin ?
Thanks for any answer.
pll_llq
(Theodore Aptekarev)
#2
slicer365
(A Doctor)
#3
Thank you for your answer.
Actually I am trying to find out the whole 3D view’s origin ,not the visible 3D view’s centre.
pll_llq
(Theodore Aptekarev)
#4
Can you explain your use case a bit more?
lassoan
(Andras Lasso)
#5
The 3D view’s origin is always at (0,0,0) in the renderer coordinate system (also known as RAS or World coordinate system).
slicer365
(A Doctor)
#6
When I use Transform module to rotate a model ,
I want it rotate along a fixed point ,
I know the point is the 3D View’s origin.
For example , a puncture tube for brain hemorrhage,
after I fixed one end ,I can use Transform module to rotate the other end anyway so that find a better path .
lassoan
(Andras Lasso)
#7
See how to rotate a model around an arbitrary point here:
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