Hi, I followed SlicerVR development updates through previous GitHub issues and NA-MIC project weeks. The in-VR widget seems to have had problems for a long time. Is there any specific previous version/commit/branch of SlicerVR that can access the Segment Editor in Slicer3D, and modify the segment in VR with controllers? We specifically want to use the Paint functionality in VR for manual correction.
If not, what would be the complexity of fixing this feature if we want to try it ourselves?
Copied the json files as discussed in this topic to make controllers work.
Connected the Quest 2 headset to the PC using a cable and Oculus PC app.
In the Quest 2, opened the Oculus Link from the menu and went to the Virtual Desktop.
In the PC, launched the SteamVR.
In the PC, opened the Slicer, loaded my volume and segmentation data, and clicked the headset icon on the top left.
Finally, it started the application through the SteamVR.
I can see my controllers, fly around, grab and transform my segmentation (could not grab the volume). I can also see the volumes, but they disappear if I get close. Seems like volumes might have some clipping issues.