I have built the Slicer version 5.3.0-2023-02-27 from the source code. Then, built the SlicerVR using this commit: “Rename VR interactor style callback functions”.
- Copied the json files as discussed in this topic to make controllers work.
- Connected the Quest 2 headset to the PC using a cable and Oculus PC app.
- In the Quest 2, opened the Oculus Link from the menu and went to the Virtual Desktop.
- In the PC, launched the SteamVR.
- In the PC, opened the Slicer, loaded my volume and segmentation data, and clicked the headset icon on the top left.
- Finally, it started the application through the SteamVR.
I can see my controllers, fly around, grab and transform my segmentation (could not grab the volume). I can also see the volumes, but they disappear if I get close. Seems like volumes might have some clipping issues.