The .blend files are indeed meant to be used in Blender. They offer many interesting options (colors, complex organisation, between others that could be useful for anatomy). All versions of Blender are always available and the file that I share is adapted to the latest version. The whole file or parts of it can easily be exported into many other formats from the .blend if needed.
Pathological anatomy could be a further step, beyond all sane anatomy.
The memory needed to run the whole anatomy is indeed pushing the processor to their limits, I will maybe create other files containing only an arm, a leg etc. to alleviate the calculation needed.
The attempt to optimize the file size is a priority, and Giorgio Luciano, a(nother) Medical 3D modeller proposed today to work on the file to retopo a fair part of it in order to use Normal maps. We’ll see if it helps. Although I achieved to lower the file size from 261 to 197Mb following the good advice from DNorman (Open source anatomy on blender - #13 by DNorman - Works in Progress - Blender Artists Community); the memory used keeps being very high.
Importing the shortcuts is quite straightforward but I requested an similar way to import/export user preferences; at the moment the way to change it in is to find the location of the program through a %appdata% search, then pasting the userprefs.blend into the scripts folder:
The file is meant to be used with a full desktop computer with a 3 button mouse and a keyboard with numpad. The other devices will suffer severe limitations of the functionalities. On the other hand, for those who have the required material, it offers all the functions that he/she can dream of.
I agree about the eye icon issue, especially the fact that showing a collection should implicate to automatically show all the upper collection but understand also why they chose to do it this way. you can shift LMB the eye icon of a collection to show/hide all the underlying structures at once.
I found that it was much easier to show/hide collection, selecting them with the customized shortcut ‘RMB’ that allow to chose the collections to which the selected structure belongs, and to hide with ‘H’. the outliner is still kept apparent as a glossary, but can be hidden.
I already contacted Michael Halle from the Open anatomy project to see if a collaboration was possible and wait for his answer.
The work has been started a few months ago and is under development. The best way to see what is missing is looking to the empty collections of the outliner (there are thousands of structures, trying to list them is a big work).
As for the last part, it leads me to macro-economic and political considerations that you probably share, since 3D Slicer is open source. I work without any subvention and will soon have to ‘find a job’. But of course, much could be (/have been) done with some will. The will seems to be missing within most decisions makers.
Thank you for these feedback, Andras, I appreciate much your work and would have loved to collaborate with you if there were more bridges between 3DSicer and Blender. I asked to ‘BodyPart3D’ for the RMI (there must be one somewhere) used to creates the models but did not get any answer. Would you like to insist with me? This point is quite important for the future of the project.