I am trying to measure trabecular bone properties from different regions of mouse proximal and distal femur epiphyses. Paint brush, with sphere brush enabled, works really well to draw a region of specific diameter. Then on, I can potnetially use the bone texture extension to calculate what we need.
For various reasons, we also need to do this as cubes. Would it be possible to implement other brush effects (particularly square and cube in 3D), that works like the current round brush? Right now I am using
CreateModel from SlicerIGT to generate a cube of arbitrary dimensions, and then put it under transform to move it to specific region of the volume that I want to measure, and then convert to a segmentation. It gets a bit tedious.