Hi everyone,
The new version of nninteractive in 3D slicer is huge !!! I’m using it on local on my desktop PC but I’ve now an issue that I hadn’t before where several structures are directly adjacent (e.g., bladder and rectum).
Issue: When I finish segmenting structure A, then start prompting on adjacent structure B, any voxels where B’s segmentation slightly overlaps A get erased from A — with no way to recover them via Ctrl+Z (which only undoes the last nnInteractive prompt, not the erasure of the other segment).
my Segment Editor masking settings are “Modify other segments” → “Allow overlap”
Neither prevented the overlap-erase behavior. This suggests nnInteractive writes directly to the shared labelmap layer rather than going through Slicer’s standard masking pipeline ? The only solution I’ve find for the moment is to create a new segmentation to segment the other structure…
But sometimes, I succeed to get an overlap, and I doesn’t know why !
Is this expected behavior, or a bug? Is there a recommended workflow for segmenting adjacent structures without risking overwriting completed work ? Can I freeze one segment so it dosent change ?
my setup Slicer 5.12.2, Windows, RTX 5080
Thanks!