Trouble Storing a certain Volume State in a Scene View

# Consider having defined “origin” (a 3d array point), “axis1” (a 3d array axis), “alpha” (a float)

# Rotation process
transform1 = vtk.vtkTransform()

transform1.Translate(-origin[0], -origin[1], -origin[2])

transform1.RotateWXYZ(np.degrees(alpha), axis1[0], axis1[1], axis1[2])

transform1.Translate(origin[0], origin[1], origin[2])

# Apply the rotation on axis1
volumeNode.ApplyTransform(transform1)

# Save a scene view
sceneView = slicer.mrmlScene.CreateNodeByClass(‘vtkMRMLSceneViewNode’)

sceneView.SetScene(slicer.mrmlScene)

sceneView.SetName(‘View_1’)

slicer.mrmlScene.AddNode(sceneView)

sceneView.StoreScene()

# Recover the original volume by applying inverse transformation
inverseTransform1 = transform1.GetInverse()

volumeNode.ApplyTransform(inverseTransform1)

With the code snipped above, I have some issues storing my volume at a certain state in a view.

When I try to apply a first transformation, then take a view, and revert the transformation, the view doesn’t save the transformed state, but only the reverted state.

Can someone explain me why and help me find a solution ?