Hello, everyone, recently I find a situation abount different volume rendering performance between Windows and Linux OS.
I would to realize volume rendering in the 3d view, sometimes I would display surface rendering and volume rendering at the same time. To confirm the depth information correctly, I would use the setting parameters, SetUseDepthPeeling(True).
But the difference occurs, If in Linux system, the volume rendering will be displayed as expected. But in Windows system, the volume rendering will not display, eventhough I move the mouse on the 3d View.
Then I switch to “View Controllers” module, unchecked “Use depth peeling” , then the volume rendering will displayed as expected. After that, even I checked the “Use depth peeling” again, the volume rendering will displayed all time.
So to my confusion, why in Windows system, when SetUseDepthPeeling(True), the volume rendering will not displayed as expected, but in Linux, all is right.