I have generated a volume by running VolumeReconstructor.exe with a saved mha file. However, the resulted volume has many white strikes in them, and these white strikes are not present in the original mha file. I’m wondering if you have any suggestions on how to resolve this?
I’m suspecting that the problem might be caused by each pixel in the images having 4 bytes. Does the VolumeReconstructor algorithm support images with 4 color channels?