Hello,
I am trying to animate some markers in slicer. Basically, I want a bunch of spheres that change sizes and colors as time progresses. I did some digging and reached the conclusion that the parameters of markup control points cannot be changed individually (you seem to have to change the entire list) so I thought I could work around that by making a bunch of sphere models with the vtkSphereSource node and place them at each markup point and animating that.
I have 128 independent control points for which I have already calculated the relative position (in Python) and absolute position in 3D space (in Slicer) to yield 2 separate point lists as markup nodes. I also have the RGB values I want each point to have at each frame (in Python) and the relative size I want each point to have at each frame (also in Python). I also can make a sphere model in code for the most part.
I just cannot for the life of me understand the sequencer. I’m starting to think it wants each frame of each point imported as a separate object? With 128 points over many frames, that will get unwieldy fast. I am missing how I can click the play button in the sequencer and play through my colors/ sizes of points. If I need to limit myself to loading just a small subset of frames, that is also fine since I have over a hundred points and many thousand potential frames. I don’t even mind just reading the data from Python - I just don’t understand how I can make a timeline of indices, access them in code, and update either markups or vtkspheres when I click play. The timeline and play/stop functionality is what I care about the most here.
Any insight you all have would be helpful.