Bone model registration for navigation

Hi, Mr. Lasso! Sorry to reopen this question, I recently met the same problem. I have a head model and a bone model, I want to make the relative position of the two models in the 3D view same with the real world(The bone is tracked). This is my hierarchy in Slicer.


The main question of mine is how do I compute the F4ToTool transform?(The “F4” is a bone model and I have its 3D model in real world.)

How do I collect points? I use the StylusTipToStylus Transform point to the markpoint on the bone in the real world and click "place ‘from’ ", then mark the corresponding points on the bone model in Slicer, but the computed transform is not right for me. I also use the same method but the real world points is the “To” list, it is also not work for me.
Could you give me some detailed guidance? Really Thanks!

If what I ask is not clear, please let me know.

If you have already calibrated your stylus then Fiducial Registration Wizard can compute all the transforms that you need.

The names in the transform tree indicate errors. For example, you have placed StylusToTracker transform below ReferenceToRas transform - you missed a TrackerToReference transform in between. Similarly for ToolToTracker transform. Could you please attach a picture that shows what coordinate systems do you use? Something similar to this: Plus applications user manual: Coordinate system definitions used by fCal

What is the difference between the head model and the bone model? Are they both surface meshes?