I’ve managed to fix the issue.
It was quite tricky - see here. vtkGlyph3D’s glyph orienting feature only supports facing “towards a point”. To achieve parallel direction, we need to move the reported camera position to a distant point.
I’ve managed to fix the issue.
It was quite tricky - see here. vtkGlyph3D’s glyph orienting feature only supports facing “towards a point”. To achieve parallel direction, we need to move the reported camera position to a distant point.