Progress on Passthrough enabled while having SlicerVR open?

Hello,

My team is currently working on displaying a 3D render of a Clarius Ultrasound image within our Meta Quest 3. We would like to have passthrough enabled at the same time as the slicer module so that the user can view their surroundings and potentially operate on a patient in front of them. I saw in another thread ( Quest VR controllers as live trackers - #12 by LucasGandel ) that progress had been made on this exact issue about a year ago. Is there a dev build available with this technology enabled, or will it soon be coming to a standard slicer build?

@Sunderlandkyl has successfully implemented video passthrough with Meta Quest 3 in Slicer. Some VTK changes were needed that will need a few weeks to get integrated.

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