class vtkMRMLSegmentComparisonNode(MRMLCorePython.vtkMRMLNode)
| vtkMRMLSegmentComparisonNode - \ingroup
| SlicerRt_QtModules_SegmentComparison
|
| Superclass: vtkMRMLNode
|
| Method resolution order:
| vtkMRMLSegmentComparisonNode
| MRMLCorePython.vtkMRMLNode
| vtkCommonCorePython.vtkObject
| vtkCommonCorePython.vtkObjectBase
| builtins.object
|
| Methods defined here:
|
| Copy(…)
| V.Copy(vtkMRMLNode)
| C++: void Copy(vtkMRMLNode *node) override;
|
| Copy the node’s attributes to this object
|
| CreateNodeInstance(…)
| V.CreateNodeInstance() → vtkMRMLNode
| C++: vtkMRMLNode *CreateNodeInstance() override;
|
| Create instance of a GAD node.
|
| DiceResultsValidOff(…)
| V.DiceResultsValidOff()
| C++: virtual void DiceResultsValidOff()
|
| DiceResultsValidOn(…)
| V.DiceResultsValidOn()
| C++: virtual void DiceResultsValidOn()
|
| GetAverageHausdorffDistanceForBoundaryMm(…)
| V.GetAverageHausdorffDistanceForBoundaryMm() → float
| C++: virtual double GetAverageHausdorffDistanceForBoundaryMm()
|
| Get average Hausdorff distance for the boundary voxels
|
| GetAverageHausdorffDistanceForVolumeMm(…)
| V.GetAverageHausdorffDistanceForVolumeMm() → float
| C++: virtual double GetAverageHausdorffDistanceForVolumeMm()
|
| Get average Hausdorff distance for the whole volume
|
| GetCompareCenter(…)
| V.GetCompareCenter() → (float, float, float)
| C++: double *GetCompareCenter()
|
| GetCompareSegmentID(…)
| V.GetCompareSegmentID() → string
| C++: virtual char *GetCompareSegmentID()
|
| Get compare segment ID
|
| GetCompareSegmentationNode(…)
| V.GetCompareSegmentationNode() → vtkMRMLSegmentationNode
| C++: vtkMRMLSegmentationNode *GetCompareSegmentationNode()
|
| Get compare segmentation node
|
| GetCompareVolumeCc(…)
| V.GetCompareVolumeCc() → float
| C++: virtual double GetCompareVolumeCc()
|
| Get volume of the compare structure
|
| GetDiceCoefficient(…)
| V.GetDiceCoefficient() → float
| C++: virtual float GetDiceCoefficient()
|
| Get result dice coefficient
|
| GetDiceResultsValid(…)
| V.GetDiceResultsValid() → bool
| C++: virtual bool GetDiceResultsValid()
|
| Get/Set Dice results valid flag
|
| GetDiceTableNode(…)
| V.GetDiceTableNode() → vtkMRMLTableNode
| C++: vtkMRMLTableNode *GetDiceTableNode()
|
| Get Dice table node
|
| GetFalseNegativesPercent(…)
| V.GetFalseNegativesPercent() → float
| C++: virtual double GetFalseNegativesPercent()
|
| Get percentage of false negative labelmap voxels
|
| GetFalsePositivesPercent(…)
| V.GetFalsePositivesPercent() → float
| C++: virtual double GetFalsePositivesPercent()
|
| Get percentage of false positive labelmap voxels
|
| GetHausdorffResultsValid(…)
| V.GetHausdorffResultsValid() → bool
| C++: virtual bool GetHausdorffResultsValid()
|
| Get/Set results Hausdorff valid flag
|
| GetHausdorffTableNode(…)
| V.GetHausdorffTableNode() → vtkMRMLTableNode
| C++: vtkMRMLTableNode *GetHausdorffTableNode()
|
| Get Hausdorff table node
|
| GetMaximumHausdorffDistanceForBoundaryMm(…)
| V.GetMaximumHausdorffDistanceForBoundaryMm() → float
| C++: virtual double GetMaximumHausdorffDistanceForBoundaryMm()
|
| Get maximum Hausdorff distance for the boundary voxels
|
| GetMaximumHausdorffDistanceForVolumeMm(…)
| V.GetMaximumHausdorffDistanceForVolumeMm() → float
| C++: virtual double GetMaximumHausdorffDistanceForVolumeMm()
|
| Get maximum Hausdorff distance for the whole volume
|
| GetNodeTagName(…)
| V.GetNodeTagName() → string
| C++: const char *GetNodeTagName() override;
|
| Get unique node XML tag name (like Volume, Model)
|
| GetPercent95HausdorffDistanceForBoundaryMm(…)
| V.GetPercent95HausdorffDistanceForBoundaryMm() → float
| C++: virtual double GetPercent95HausdorffDistanceForBoundaryMm()
|
| Get 95% Hausdorff distance for the boundary voxels
|
| GetPercent95HausdorffDistanceForVolumeMm(…)
| V.GetPercent95HausdorffDistanceForVolumeMm() → float
| C++: virtual double GetPercent95HausdorffDistanceForVolumeMm()
|
| Get 95% Hausdorff distance for whole volume
|
| GetRasterizationReferenceVolumeNode(…)
| V.GetRasterizationReferenceVolumeNode() → vtkMRMLScalarVolumeNode
| C++: vtkMRMLScalarVolumeNode *GetRasterizationReferenceVolumeNode(
| )
|
| Get rasterization reference volume node
|
| GetReferenceCenter(…)
| V.GetReferenceCenter() → (float, float, float)
| C++: double *GetReferenceCenter()
|
| GetReferenceSegmentID(…)
| V.GetReferenceSegmentID() → string
| C++: virtual char *GetReferenceSegmentID()
|
| Get reference segment ID
|
| GetReferenceSegmentationNode(…)
| V.GetReferenceSegmentationNode() → vtkMRMLSegmentationNode
| C++: vtkMRMLSegmentationNode *GetReferenceSegmentationNode()
|
| Get reference segmentation node
|
| GetReferenceVolumeCc(…)
| V.GetReferenceVolumeCc() → float
| C++: virtual double GetReferenceVolumeCc()
|
| Get volume of the reference structure
|
| GetTrueNegativesPercent(…)
| V.GetTrueNegativesPercent() → float
| C++: virtual double GetTrueNegativesPercent()
|
| Get percentage of true negative labelmap voxels
|
| GetTruePositivesPercent(…)
| V.GetTruePositivesPercent() → float
| C++: virtual double GetTruePositivesPercent()
|
| Get percentage of true positive labelmap voxels
|
| HausdorffResultsValidOff(…)
| V.HausdorffResultsValidOff()
| C++: virtual void HausdorffResultsValidOff()
|
| HausdorffResultsValidOn(…)
| V.HausdorffResultsValidOn()
| C++: virtual void HausdorffResultsValidOn()
|
| IsA(…)
| V.IsA(string) → int
| C++: vtkTypeBool IsA(const char *type) override;
|
| Return 1 if this class is the same type of (or a subclass of) the
| named class. Returns 0 otherwise. This method works in
| combination with vtkTypeMacro found in vtkSetGet.h.
|
| IsTypeOf(…)
| V.IsTypeOf(string) → int
| C++: static vtkTypeBool IsTypeOf(const char *type)
|
| Return 1 if this class type is the same type of (or a subclass
| of) the named class. Returns 0 otherwise. This method works in
| combination with vtkTypeMacro found in vtkSetGet.h.
|
| NewInstance(…)
| V.NewInstance() → vtkMRMLSegmentComparisonNode
| C++: vtkMRMLSegmentComparisonNode *NewInstance()
|
| SafeDownCast(…)
| V.SafeDownCast(vtkObjectBase) → vtkMRMLSegmentComparisonNode
| C++: static vtkMRMLSegmentComparisonNode *SafeDownCast(
| vtkObjectBase *o)
|
| SetAndObserveCompareSegmentationNode(…)
| V.SetAndObserveCompareSegmentationNode(vtkMRMLSegmentationNode)
| C++: void SetAndObserveCompareSegmentationNode(
| vtkMRMLSegmentationNode *node)
|
| Set compare segmentation node
|
| SetAndObserveDiceTableNode(…)
| V.SetAndObserveDiceTableNode(vtkMRMLTableNode)
| C++: void SetAndObserveDiceTableNode(vtkMRMLTableNode *node)
|
| Set Dice table node
|
| SetAndObserveHausdorffTableNode(…)
| V.SetAndObserveHausdorffTableNode(vtkMRMLTableNode)
| C++: void SetAndObserveHausdorffTableNode(vtkMRMLTableNode *node)
|
| Set Hausdorff table node
|
| SetAndObserveRasterizationReferenceVolumeNode(…)
| V.SetAndObserveRasterizationReferenceVolumeNode(
| vtkMRMLScalarVolumeNode)
| C++: void SetAndObserveRasterizationReferenceVolumeNode(
| vtkMRMLScalarVolumeNode *node)
|
| Set rasterization reference volume node
|
| SetAndObserveReferenceSegmentationNode(…)
| V.SetAndObserveReferenceSegmentationNode(vtkMRMLSegmentationNode)
| C++: void SetAndObserveReferenceSegmentationNode(
| vtkMRMLSegmentationNode *node)
|
| Set reference segmentation node
|
| SetAverageHausdorffDistanceForBoundaryMm(…)
| V.SetAverageHausdorffDistanceForBoundaryMm(float)
| C++: virtual void SetAverageHausdorffDistanceForBoundaryMm(
| double _arg)
|
| Set average Hausdorff distance for the boundary voxels
|
| SetAverageHausdorffDistanceForVolumeMm(…)
| V.SetAverageHausdorffDistanceForVolumeMm(float)
| C++: virtual void SetAverageHausdorffDistanceForVolumeMm(
| double _arg)
|
| Set average Hausdorff distance for the whole volume
|
| SetCompareCenter(…)
| V.SetCompareCenter(float, float, float)
| C++: void SetCompareCenter(double, double, double)
| V.SetCompareCenter((float, float, float))
| C++: void SetCompareCenter(double a[3])
|
| SetCompareSegmentID(…)
| V.SetCompareSegmentID(string)
| C++: virtual void SetCompareSegmentID(const char *_arg)
|
| Set compare segment ID
|
| SetCompareVolumeCc(…)
| V.SetCompareVolumeCc(float)
| C++: virtual void SetCompareVolumeCc(double _arg)
|
| Set volume of the compare structure
|
| SetDiceCoefficient(…)
| V.SetDiceCoefficient(float)
| C++: virtual void SetDiceCoefficient(float _arg)
|
| Set result dice coefficient
|
| SetDiceResultsValid(…)
| V.SetDiceResultsValid(bool)
| C++: virtual void SetDiceResultsValid(bool _arg)
|
| SetFalseNegativesPercent(…)
| V.SetFalseNegativesPercent(float)
| C++: virtual void SetFalseNegativesPercent(double _arg)
|
| Set percentage of false negative labelmap voxels
|
| SetFalsePositivesPercent(…)
| V.SetFalsePositivesPercent(float)
| C++: virtual void SetFalsePositivesPercent(double _arg)
|
| Set percentage of false positive labelmap voxels
|
| SetHausdorffResultsValid(…)
| V.SetHausdorffResultsValid(bool)
| C++: virtual void SetHausdorffResultsValid(bool _arg)
|
| SetMaximumHausdorffDistanceForBoundaryMm(…)
| V.SetMaximumHausdorffDistanceForBoundaryMm(float)
| C++: virtual void SetMaximumHausdorffDistanceForBoundaryMm(
| double _arg)
|
| Set maximum Hausdorff distance for the boundary voxels
|
| SetMaximumHausdorffDistanceForVolumeMm(…)
| V.SetMaximumHausdorffDistanceForVolumeMm(float)
| C++: virtual void SetMaximumHausdorffDistanceForVolumeMm(
| double _arg)
|
| Set maximum Hausdorff distance for the whole volume
|
| SetPercent95HausdorffDistanceForBoundaryMm(…)
| V.SetPercent95HausdorffDistanceForBoundaryMm(float)
| C++: virtual void SetPercent95HausdorffDistanceForBoundaryMm(
| double _arg)
|
| Set 95% Hausdorff distance for the boundary voxels
|
| SetPercent95HausdorffDistanceForVolumeMm(…)
| V.SetPercent95HausdorffDistanceForVolumeMm(float)
| C++: virtual void SetPercent95HausdorffDistanceForVolumeMm(
| double _arg)
|
| Set 95% Hausdorff distance for whole volume
|
| SetReferenceCenter(…)
| V.SetReferenceCenter(float, float, float)
| C++: void SetReferenceCenter(double, double, double)
| V.SetReferenceCenter((float, float, float))
| C++: void SetReferenceCenter(double a[3])
|
| SetReferenceSegmentID(…)
| V.SetReferenceSegmentID(string)
| C++: virtual void SetReferenceSegmentID(const char *_arg)
|
| Set reference segment ID
|
| SetReferenceVolumeCc(…)
| V.SetReferenceVolumeCc(float)
| C++: virtual void SetReferenceVolumeCc(double _arg)
|
| Set volume of the reference structure
|
| SetTrueNegativesPercent(…)
| V.SetTrueNegativesPercent(float)
| C++: virtual void SetTrueNegativesPercent(double _arg)
|
| Set percentage of true negative labelmap voxels
|
| SetTruePositivesPercent(…)
| V.SetTruePositivesPercent(float)
| C++: virtual void SetTruePositivesPercent(double _arg)
|
| Set percentage of true positive labelmap voxels
|
| delattr(self, name, /)
| Implement delattr(self, name).
|
| getattribute(self, name, /)
| Return getattr(self, name).
|
| new(*args, **kwargs) from builtins.type
| Create and return a new object. See help(type) for accurate signature.
|
| repr(self, /)
| Return repr(self).
|
| setattr(self, name, value, /)
| Implement setattr(self, name, value).
|
| str(self, /)
| Return str(self).
|
| ----------------------------------------------------------------------
| Data descriptors defined here:
|
| dict
| Dictionary of attributes set by user.
|
| this
| Pointer to the C++ object.
|
| ----------------------------------------------------------------------
| Data and other attributes defined here:
|
| vtkname = ‘vtkMRMLSegmentComparisonNode’
|
| ----------------------------------------------------------------------
| Methods inherited from MRMLCorePython.vtkMRMLNode:
|
| AddAndObserveNodeReferenceID(…)
| V.AddAndObserveNodeReferenceID(string, string, vtkIntArray)
| → vtkMRMLNode
| C++: vtkMRMLNode *AddAndObserveNodeReferenceID(
| const char *referenceRole, const char *referencedNodeID,
| vtkIntArray *events=nullptr)
|
| Add and observe a reference node from this node for a
| specificreferenceRole.
|
| Observe Modified event by default, optionally takes array of
| events.
|
| AddNodeReferenceID(…)
| V.AddNodeReferenceID(string, string) → vtkMRMLNode
| C++: vtkMRMLNode *AddNodeReferenceID(const char *referenceRole,
| const char *referencedNodeID)
|
| Convenience method that adds a referencedNodeID at the end of the
| list.
|
| AddNodeReferenceRole(…)
| V.AddNodeReferenceRole(string, string, vtkIntArray)
| C++: void AddNodeReferenceRole(const char *referenceRole,
| const char mrmlAttributeName=nullptr,
| vtkIntArray events=nullptr)
|
| Add a referenceRole.
|
| The referenceRole can be any unique string, for example
| “display”, “transform” etc. Optionally a MRML attribute name for
| storing the reference in the mrml scene file can be specified.
| For example “displayNodeRef”. If omitted the MRML attribute name
| will be the same as the role. If referenceRole ends with ‘/’, it
| is considered as a “template” reference role that can be used to
| generate attribute names dynamically by concatenation: If
| referenceRole is “unit/” and mrmlAttributeName is “UnitRef”, then
| the generated MRML attribute names for a node reference role of
| “unit/length” will be “lengthUnitRef”. Use this method to add new
| reference types to a node. This method is typically called in the
| constructors of each subclass. The optional events argument
| specifies what events should be observed by default (e.g., when
| loading the scene from file). If referenceRole ends with ‘/’
| character then events are used for all roles names begins with
| this role name (for example, events specified for
| referenceRole=‘unit/’ will be used for
| referenceRole=‘unit/length’, referenceRole=‘unit/area’, etc).
| \sa GetReferenceNodeFromMRMLAttributeName()
|
| AddToSceneOff(…)
| V.AddToSceneOff()
| C++: virtual void AddToSceneOff()
|
| AddToSceneOn(…)
| V.AddToSceneOn()
| C++: virtual void AddToSceneOn()
|
| CopyContent(…)
| V.CopyContent(vtkMRMLNode, bool)
| C++: virtual void CopyContent(vtkMRMLNode node,
| bool deepCopy=true)
|
| Copy node contents from another node of the same type.
| Does not copy node ID, Scene, Name, SingletonTag,
| HideFromEditors, AddToScene, UndoEnabled, and node references. If
| deepCopy is set to false then a shallow copy of bulk data (such
| as image or mesh data) could be made; copying may be faster but
| the node may share some data with the source node instead of
| creating an independent copy.
|
| ote If a class implements this then make sure CopyContent and
| HasCopyContent methods are implemented in all parent classes by
| adding vtkMRMLCopyContentMacro(ClassName) to the class headers.
|
| CopyReferences(…)
| V.CopyReferences(vtkMRMLNode)
| C++: virtual void CopyReferences(vtkMRMLNode node)
|
| Copy the references of the node into this.
|
| Existing references will be replaced if found in node, or removed
| if not in node.
|
| CopyWithScene(…)
| V.CopyWithScene(vtkMRMLNode)
| C++: void CopyWithScene(vtkMRMLNode node)
|
| Copy everything (including Scene and ID) from another node of
| the same type.
|
| ote The node is not added into the scene of node. You must do
| it manually after calling CopyWithScene(vtkMRMLNode) using
| vtkMRMLScene::AddNode(vtkMRMLNode). Only one
| vtkCommand::ModifiedEvent is invoked, after the copy is fully
| completed.
|
| \bug Calling vtkMRMLScene::AddNode(vtkMRMLNode) before
| CopyWithScene(vtkMRMLNode) is NOT supported, it will
| unsynchronize the node internal caches. See
| #4078
|
| \sa vtkMRMLScene::AddNode(vtkMRMLNode)
|
| DisableModifiedEventOff(…)
| V.DisableModifiedEventOff()
| C++: void DisableModifiedEventOff()
|
| DisableModifiedEventOn(…)
| V.DisableModifiedEventOn()
| C++: void DisableModifiedEventOn()
|
| EndModify(…)
| V.EndModify(int) → int
| C++: virtual int EndModify(int previousDisableModifiedEventState)
|
| End modifying the node.
|
| Enable Modify events if the previous state ofDisableModifiedEvent
| flag is 0.
|
| Return the number of pending events (even if
| InvokePendingModifiedEvent() is not called).
|
| GetAddToScene(…)
| V.GetAddToScene() → int
| C++: virtual int GetAddToScene()
|
| node added to MRML scene.
|
| GetAttribute(…)
| V.GetAttribute(string) → string
| C++: const char *GetAttribute(const char *name)
|
| Get value of a name value pair attribute.
|
| Return nullptr if the name does not exists.
|
| GetAttributeNames(…)
| V.GetAttributeNames() → Stvector_ISt6stringE
| C++: std::vectorstd::string GetAttributeNames()
| V.GetAttributeNames(vtkStringArray)
| C++: void GetAttributeNames(vtkStringArray *attributeNames)
|
| Get all attribute names.
|
| GetContentModifiedEvents(…)
| V.GetContentModifiedEvents() → vtkIntArray
| C++: virtual vtkIntArray *GetContentModifiedEvents()
|
| Return list of events that indicate that content of the node is
| modified. For example, it is not enough to observe
| vtkCommand::ModifiedEvent to get notified when a transform stored
| in a transform node is modified, but
| vtkMRMLTransformableNode::TransformModifiedEvent must be observed
| as well.
|
| GetDescription(…)
| V.GetDescription() → string
| C++: virtual char *GetDescription()
|
| GetDisableModifiedEvent(…)
| V.GetDisableModifiedEvent() → int
| C++: virtual int GetDisableModifiedEvent()
|
| Turn on/off generating InvokeEvent for set macros
|
| GetHideFromEditors(…)
| V.GetHideFromEditors() → int
| C++: virtual int GetHideFromEditors()
|
| Describes if the node is hidden.
|
| GetID(…)
| V.GetID() → string
| C++: virtual char *GetID()
|
| ID use by other nodes to reference this node in XML.
|
| GetInMRMLCallbackFlag(…)
| V.GetInMRMLCallbackFlag() → int
| C++: virtual int GetInMRMLCallbackFlag()
|
| Flags to avoid event loops.
|
| \warning Do NOT use the SetMacro or it call modified on itself
| and
| generate even more events!
|
| GetModifiedEventPending(…)
| V.GetModifiedEventPending() → int
| C++: virtual int GetModifiedEventPending()
|
| Number of pending modified events.
|
| \sa InvokePendingModifiedEvent()
| \sa Modified()
| \sa GetDisableModifiedEvent()
|
| GetName(…)
| V.GetName() → string
| C++: virtual char *GetName()
|
| GetNodeReference(…)
| V.GetNodeReference(string) → vtkMRMLNode
| C++: vtkMRMLNode *GetNodeReference(const char *referenceRole)
|
| Utility function that returns the first referenced node.
| \sa GetNthNodeReference(int), GetNodeReferenceID()
|
| GetNodeReferenceID(…)
| V.GetNodeReferenceID(string) → string
| C++: const char *GetNodeReferenceID(const char *referenceRole)
|
| Utility function that returns the first node id for a
| specificreferenceRole.
|
| \sa GetNthNodeReferenceID(int), GetNodeReference()
|
| GetNodeReferenceRoles(…)
| V.GetNodeReferenceRoles(Stvector_ISt6stringE)
| C++: void GetNodeReferenceRoles(std::vectorstd::string &roles)
|
| Get reference roles of the present node references.
| \sa GetNodeReferenceRoles(), GetNodeReferenceRoles(),
| GetNthNodeReferenceRole()
|
| GetNthNodeReference(…)
| V.GetNthNodeReference(string, int) → vtkMRMLNode
| C++: vtkMRMLNode *GetNthNodeReference(const char *referenceRole,
| int n)
|
| Get referenced MRML node for a specific referenceRole.
|
| Can be 0 in temporary states; e.g. if the referenced node has no
| scene, or if the referenced is not yet into the scene. If not
| cached, it tnternally scans (slow) the scene to search for the
| associated referenced node ID. If the referencing node is no
| longer in the scene (GetScene() == 0), it happens after the node
| is removed from the scene (scene->RemoveNode(dn), the returned
| referenced node is 0.
|
| GetNthNodeReferenceID(…)
| V.GetNthNodeReferenceID(string, int) → string
| C++: const char *GetNthNodeReferenceID(const char *referenceRole,
| int n)
|
| Return the string of the Nth node ID for a specific reference
| role.
|
| Return 0 if no such node exist.
|
| \warning A temporary char generated from a std::string::c_str()
| is returned.
|
| GetNthNodeReferenceRole(…)
| V.GetNthNodeReferenceRole(int) → string
| C++: const char *GetNthNodeReferenceRole(int n)
|
| Get a specific node reference role name.
| \sa GetNodeReferenceRoles(), GetNodeReferenceRoles(),
| GetNthNodeReferenceRole()
|
| GetNumberOfNodeReferenceRoles(…)
| V.GetNumberOfNodeReferenceRoles() → int
| C++: int GetNumberOfNodeReferenceRoles()
|
| Get number of node reference role names.
| \sa GetNodeReferenceRoles(), GetNodeReferenceRoles(),
| GetNthNodeReferenceRole()
|
| GetNumberOfNodeReferences(…)
| V.GetNumberOfNodeReferences(string) → int
| C++: int GetNumberOfNodeReferences(const char *referenceRole)
|
| Return the number of node IDs for a specific reference role (and
| nodes as they always
| have the same size).
|
| GetSaveWithScene(…)
| V.GetSaveWithScene() → int
| C++: virtual int GetSaveWithScene()
|
| Save node with MRML scene.
|
| GetScene(…)
| V.GetScene() → vtkMRMLScene
| C++: virtual vtkMRMLScene *GetScene()
|
| Get the scene this node has been added to.
|
| GetSelectable(…)
| V.GetSelectable() → int
| C++: virtual int GetSelectable()
|
| Describes if the node is selectable.
|
| GetSelected(…)
| V.GetSelected() → int
| C++: virtual int GetSelected()
|
| Get/Set for Selected
|
| GetSingletonTag(…)
| V.GetSingletonTag() → string
| C++: virtual char *GetSingletonTag()
|
| GetUndoEnabled(…)
| V.GetUndoEnabled() → bool
| C++: virtual bool GetUndoEnabled()
|
| Specifies if the state of this node is stored in the scene’s undo
| buffer. False by default to make sure that undo can be enabled
| selectively, only for nodes that are prepared to work correctly
| when saved/restored. Nodes with different UndoEnabled value must
| not reference to each other, because restoring states could lead
| to unresolved node references. Therefore, when undo is enabled
| for a certain node, it must be enabled for nodes that it
| references (for example, if undo is enabled for vtkMRMLModelNode
| then it must be enabled for vtkMRMLModelDisplayNode and
| vtkMRMLModelStorageNode as well).
|
| HasCopyContent(…)
| V.HasCopyContent() → bool
| C++: virtual bool HasCopyContent()
|
| Returns true if the class supports deep and shallow copying node
| content.
|
| HasNodeReferenceID(…)
| V.HasNodeReferenceID(string, string) → bool
| C++: bool HasNodeReferenceID(const char *referenceRole,
| const char *referencedNodeID)
|
| Return true if referencedNodeID is in the node ID list for a
| specific referenceRole.
|
| If nullptr is specified as role then all roles are checked.
|
| HideFromEditorsOff(…)
| V.HideFromEditorsOff()
| C++: virtual void HideFromEditorsOff()
|
| HideFromEditorsOn(…)
| V.HideFromEditorsOn()
| C++: virtual void HideFromEditorsOn()
|
| InvokeCustomModifiedEvent(…)
| V.InvokeCustomModifiedEvent(int, void)
| C++: virtual void InvokeCustomModifiedEvent(int eventId,
| void *callData=nullptr)
|
| This method allows the node to compress events.
|
| Instead of invoking a certain event several times, the event is
| called only once, for all the invocations that are made between
| StartModify() and EndModify().
|
| Typical usage is to group several ...Added
, ...Removed
,
| ...Modified
events into one, to improve performance.
|
| callData is passed to InvokeEvent() if the event is invoked
| immediately.
|
| If the event is not invoked immediately then it will be sent with
| callData=nullptr
.
|
| InvokePendingModifiedEvent(…)
| V.InvokePendingModifiedEvent() → int
| C++: virtual int InvokePendingModifiedEvent()
|
| Invokes any modified events that are pending
.
|
| Pending modified events were generated while the
| DisableModifiedEvent flag was nonzero.
|
| Returns the total number of pending modified events that have
| been replaced by the just invoked modified event(s).
|
| IsSingleton(…)
| V.IsSingleton() → bool
| C++: bool IsSingleton()
|
| Modified(…)
| V.Modified()
| C++: void Modified() override;
|
| Customized version of Modified() allowing to compress
| vtkCommand::ModifiedEvent.
|
| It overrides the vtkObject method so that all changes to the node
| which would normally generate a vtkCommand::ModifiedEvent can be
| grouped into an atomic
operation.
|
| Typical usage would be to disable modified events, call a series
| of Set*
operations, and then re-enable modified events and call
| InvokePendingModifiedEvent() to invoke the event (if any of the
| Set*
calls actually changed the values of the instance
| variables).
|
| \sa GetDisableModifiedEvent()
|
| OnNodeAddedToScene(…)
| V.OnNodeAddedToScene()
| C++: virtual void OnNodeAddedToScene()
|
| Updates this node if it depends on other nodes when the scene is
| read in This method is called by scene when a node added to a
| scene.
|
| ProcessChildNode(…)
| V.ProcessChildNode(vtkMRMLNode)
| C++: virtual void ProcessChildNode(vtkMRMLNode *)
|
| Set dependencies between this node and a child node
| when parsing XML file.
|
| ProcessMRMLEvents(…)
| V.ProcessMRMLEvents(vtkObject, int, void)
| C++: virtual void ProcessMRMLEvents(vtkObject *caller,
| unsigned long event, void *callData)
|
| Propagate events generated in mrml.
|
| RemoveAttribute(…)
| V.RemoveAttribute(string)
| C++: void RemoveAttribute(const char *name)
|
| Remove attribute with the specified name.
|
| RemoveNodeReferenceIDs(…)
| V.RemoveNodeReferenceIDs(string)
| C++: void RemoveNodeReferenceIDs(const char *referenceRole)
|
| Remove all node IDs and associated nodes for a specific
| referenceRole.
|
| If referenceRole is 0 remove references for all roles
|
| RemoveNthNodeReferenceID(…)
| V.RemoveNthNodeReferenceID(string, int)
| C++: void RemoveNthNodeReferenceID(const char *referenceRole,
| int n)
|
| Convenience method that removes the Nth node ID from the list.
|
| Reset(…)
| V.Reset(vtkMRMLNode)
| C++: virtual void Reset(vtkMRMLNode *defaultNode)
|
| Reset node attributes to the initial state as defined in the
| constructor or the passed default node.
|
| It preserves values of the following dynamic attributes that may
| be set by an application:
| * SaveWithScene
| * HideFromEditors
| * Selectable
| * SingletonTag.
|
| If a defaultNode pointer is passed then the values stored in that
| node will be used to set the node contents. If defaultNode is
| nullptr then the values set in the constructor of the class will
| be used to set the node contents.
|
| ote Other attributes that needs to be preserved should be handled
| in the subclass.
|
| \sa SetSaveWithScene()
| \sa SetHideFromEditors()
| \sa SetSelectable()
| \sa SetSingletonTag()
|
| SaveWithSceneOff(…)
| V.SaveWithSceneOff()
| C++: virtual void SaveWithSceneOff()
|
| SaveWithSceneOn(…)
| V.SaveWithSceneOn()
| C++: virtual void SaveWithSceneOn()
|
| SelectableOff(…)
| V.SelectableOff()
| C++: virtual void SelectableOff()
|
| SelectableOn(…)
| V.SelectableOn()
| C++: virtual void SelectableOn()
|
| SelectedOff(…)
| V.SelectedOff()
| C++: virtual void SelectedOff()
|
| SelectedOn(…)
| V.SelectedOn()
| C++: virtual void SelectedOn()
|
| SetAddToScene(…)
| V.SetAddToScene(int)
| C++: virtual void SetAddToScene(int _arg)
|
| SetAddToSceneNoModify(…)
| V.SetAddToSceneNoModify(int)
| C++: void SetAddToSceneNoModify(int value)
|
| SetAndObserveNodeReferenceID(…)
| V.SetAndObserveNodeReferenceID(string, string, vtkIntArray)
| → vtkMRMLNode
| C++: vtkMRMLNode *SetAndObserveNodeReferenceID(
| const char *referenceRole, const char *referencedNodeID,
| vtkIntArray *events=nullptr)
|
| Set and observe a reference node from this node for a
| specificreferenceRole.
|
| Observe Modified event by default, optionally takes array of
| events
|
| SetAndObserveNthNodeReferenceID(…)
| V.SetAndObserveNthNodeReferenceID(string, int, string,
| vtkIntArray) → vtkMRMLNode
| C++: vtkMRMLNode *SetAndObserveNthNodeReferenceID(
| const char *referenceRole, int n,
| const char referencedNodeID, vtkIntArray events=nullptr)
|
| Set and observe the Nth node ID for a specific reference role.
|
| If n is larger than the number of reference nodes, the node ID is
| added at the end of the list. If nodeReferenceID is 0, the node
| ID is removed from the list. When a node ID is set (added or
| changed), its corresponding node is searched (slow) into the
| scene and cached for fast future access. It is possible however
| that the node is not yet into the scene (due to some temporary
| state (at loading time for example). UpdateScene() can later be
| called to retrieve the nodes from the scene (automatically done
| when loading a scene). Get(Nth)NodeReference() also scan the
| scene if the node was not yet cached.
| \sa SetAndObserveNodeReferenceID(const char)
| \sa AddAndObserveNodeReferenceID(const char)
| \sa RemoveNthNodeReferenceID(int)
|
| SetAttribute(…)
| V.SetAttribute(string, string)
| C++: void SetAttribute(const char *name, const char *value)
|
| Set a name value pair attribute.
|
| Fires a vtkCommand::ModifiedEvent.
|
| Attributes are written in the XML. If value is 0, the attribute
| name is removed from the pair list.
|
| This function is a no-op if name is null or empty.
|
| \sa WriteXML()
|
| SetDescription(…)
| V.SetDescription(string)
| C++: virtual void SetDescription(const char *_arg)
|
| Text description of this node, to be set by the user.
|
| SetDisableModifiedEvent(…)
| V.SetDisableModifiedEvent(int)
| C++: void SetDisableModifiedEvent(int onOff)
|
| SetHideFromEditors(…)
| V.SetHideFromEditors(int)
| C++: virtual void SetHideFromEditors(int _arg)
|
| SetInMRMLCallbackFlag(…)
| V.SetInMRMLCallbackFlag(int)
| C++: void SetInMRMLCallbackFlag(int flag)
|
| SetName(…)
| V.SetName(string)
| C++: virtual void SetName(const char *_arg)
|
| Name of this node, to be set by the user
|
| SetNodeReferenceID(…)
| V.SetNodeReferenceID(string, string) → vtkMRMLNode
| C++: vtkMRMLNode *SetNodeReferenceID(const char *referenceRole,
| const char *referencedNodeID)
|
| Set a reference to a node with specified nodeID from this node
| for a specific referenceRole.
|
| SetNthNodeReferenceID(…)
| V.SetNthNodeReferenceID(string, int, string) → vtkMRMLNode
| C++: vtkMRMLNode *SetNthNodeReferenceID(const char *referenceRole,
| int n, const char *referencedNodeID)
|
| Set a N-th reference from this node with
| specifiedreferencedNodeID for a specific referenceRole.
|
| SetSaveWithScene(…)
| V.SetSaveWithScene(int)
| C++: virtual void SetSaveWithScene(int _arg)
|
| SetScene(…)
| V.SetScene(vtkMRMLScene)
| C++: virtual void SetScene(vtkMRMLScene *scene)
|
| This method is for internal use only.
| Use AddNode method of vtkMRMLScene to add a node to the scene.
|
| Internally calls SetSceneReferences()
| \sa SetSceneReferences()
|
| SetSceneReferences(…)
| V.SetSceneReferences()
| C++: virtual void SetSceneReferences()
|
| Update the references of the node to the scene.
|
| ote You must unsure that a valid scene is set before calling
| SetSceneReferences().
|
| SetSelectable(…)
| V.SetSelectable(int)
| C++: virtual void SetSelectable(int _arg)
|
| SetSelected(…)
| V.SetSelected(int)
| C++: virtual void SetSelected(int _arg)
|
| SetSingletonOff(…)
| V.SetSingletonOff()
| C++: void SetSingletonOff()
|
| SetSingletonOn(…)
| V.SetSingletonOn()
| C++: void SetSingletonOn()
|
| SetSingletonTag(…)
| V.SetSingletonTag(string)
| C++: virtual void SetSingletonTag(const char *_arg)
|
| Tag that make this node a singleton in the scene.
|
| If set to nullptr, multiple instances of this node class are
| allowed.
|
| If set to a non-nullptr string, the node will be a singleton and
| the scene will replace this node instead of adding new instances.
|
| The SingletonTag is used by the scene to build a unique ID.
|
| If the there can only be one instance of a given node class in
| the scene, then the singleton tag should be Singleton. For
| example, the interaction and selection nodes are named Selection
| and Interaction, with Singleton tags set to Singleton, and with
| IDs set to vtkMRMLSelectionNodeSingleton and
| vtkMRMLInteractionNodeSingleton. If the singleton node is
| associated with a specific module it should use the module name,
| which already needs to be unique, as the tag. The Editor module
| uses this naming convention, with a parameter node that has a
| singleton tag of Editor and a node ID of
| vtkMRMLScriptedModuleNodeEditor. If the there is more than one
| instance of the node class then the singleton tag should be
| Singleton post-pended with a unique identifier for that specific
| node (e.g. the name). Any new color nodes should use this
| convention, with a name of NewName, a Singleton tag of
| SingletonNewName, leading to an ID of
| vtkMRMLColorTableNodeSingletonNewName. The existing MRML nodes
| don’t always use these conventions but are kept unchanged for
| backward compatibility.
| \sa vtkMRMLScene::BuildID
|
| SetUndoEnabled(…)
| V.SetUndoEnabled(bool)
| C++: virtual void SetUndoEnabled(bool _arg)
|
| StartModify(…)
| V.StartModify() → int
| C++: virtual int StartModify()
|
| Start modifying the node. Disable Modify events.
|
| Returns the previous state of DisableModifiedEvent flag that
| should be passed to EndModify() method.
|
| \sa EndModify()
|
| URLDecodeString(…)
| V.URLDecodeString(string) → string
| C++: const char *URLDecodeString(const char *inString)
|
| Decode a URL string.
|
| Returns the string (null) if the input is null.
|
| ote Currently only works on %, space, ', ", <, >
| \sa URLEncodeString()
|
| URLEncodeString(…)
| V.URLEncodeString(string) → string
| C++: const char *URLEncodeString(const char *inString)
|
| Encode a URL string.
|
| Returns the string (null) if the input is null.
|
| ote Currently only works on %, space, ', ", <, >
| \sa URLDecodeString()
|
| UndoEnabledOff(…)
| V.UndoEnabledOff()
| C++: virtual void UndoEnabledOff()
|
| UndoEnabledOn(…)
| V.UndoEnabledOn()
| C++: virtual void UndoEnabledOn()
|
| UpdateReferenceID(…)
| V.UpdateReferenceID(string, string)
| C++: virtual void UpdateReferenceID(const char *oldID,
| const char *newID)
|
| Update the stored reference to another node in the scene.
|
| UpdateReferences(…)
| V.UpdateReferences()
| C++: virtual void UpdateReferences()
|
| The method should remove all pointers and observations to all
| nodes
| that are not in the scene anymore.
|
| This method is called when one or more referenced nodes are
| deleted from the scene.
|
| UpdateScene(…)
| V.UpdateScene(vtkMRMLScene)
| C++: virtual void UpdateScene(vtkMRMLScene *)
|
| Updates other nodes in the scene depending on this node or
| updates this node if it depends on other nodes when the scene is
| read in This method is called automatically by XML parser after
| all nodes are created
|
| XMLAttributeDecodeString(…)
| V.XMLAttributeDecodeString(string) → string
| C++: std::string XMLAttributeDecodeString(
| const std::string &inString)
|
| Decode an XML attribute string.
|
| Important: attributes that vtkMRMLNode::ReadXMLAttributes method
| receives are already decoded, therefore no XML attribute decoding
| must not be applied to those strings.
|
| \sa XMLAttributeEncodeString()
|
| XMLAttributeEncodeString(…)
| V.XMLAttributeEncodeString(string) → string
| C++: std::string XMLAttributeEncodeString(
| const std::string &inString)
|
| Encode an XML attribute string (replaces special characters by
| code sequences)
|
| \sa XMLAttributeDecodeString()
|
| ----------------------------------------------------------------------
| Data and other attributes inherited from MRMLCorePython.vtkMRMLNode:
|
| HierarchyModifiedEvent = 16000
|
| IDChangedEvent = 16001
|
| ReferenceAddedEvent = 16002
|
| ReferenceModifiedEvent = 16003
|
| ReferenceRemovedEvent = 16004
|
| ReferencedNodeModifiedEvent = 16005
|
| ----------------------------------------------------------------------
| Methods inherited from vtkCommonCorePython.vtkObject:
|
| AddObserver(…)
| V.AddObserver(int, function) → int
| C++: unsigned long AddObserver(const char *event,
| vtkCommand *command, float priority=0.0f)
|
| Add an event callback function(vtkObject, int) for an event type.
| Returns a handle that can be used with RemoveEvent(int).
|
| BreakOnError(…)
| V.BreakOnError()
| C++: static void BreakOnError()
|
| This method is called when vtkErrorMacro executes. It allows the
| debugger to break on error.
|
| DebugOff(…)
| V.DebugOff()
| C++: virtual void DebugOff()
|
| Turn debugging output off.
|
| DebugOn(…)
| V.DebugOn()
| C++: virtual void DebugOn()
|
| Turn debugging output on.
|
| GetCommand(…)
| V.GetCommand(int) → vtkCommand
| C++: vtkCommand *GetCommand(unsigned long tag)
|
| Allow people to add/remove/invoke observers (callbacks) to any
| VTK object. This is an implementation of the subject/observer
| design pattern. An observer is added by specifying an event to
| respond to and a vtkCommand to execute. It returns an unsigned
| long tag which can be used later to remove the event or retrieve
| the command. When events are invoked, the observers are called in
| the order they were added. If a priority value is specified, then
| the higher priority commands are called first. A command may set
| an abort flag to stop processing of the event. (See vtkCommand.h
| for more information.)
|
| GetDebug(…)
| V.GetDebug() → bool
| C++: bool GetDebug()
|
| Get the value of the debug flag.
|
| GetGlobalWarningDisplay(…)
| V.GetGlobalWarningDisplay() → int
| C++: static int GetGlobalWarningDisplay()
|
| This is a global flag that controls whether any debug, warning or
| error messages are displayed.
|
| GetMTime(…)
| V.GetMTime() → int
| C++: virtual vtkMTimeType GetMTime()
|
| Return this object’s modified time.
|
| GlobalWarningDisplayOff(…)
| V.GlobalWarningDisplayOff()
| C++: static void GlobalWarningDisplayOff()
|
| This is a global flag that controls whether any debug, warning or
| error messages are displayed.
|
| GlobalWarningDisplayOn(…)
| V.GlobalWarningDisplayOn()
| C++: static void GlobalWarningDisplayOn()
|
| This is a global flag that controls whether any debug, warning or
| error messages are displayed.
|
| HasObserver(…)
| V.HasObserver(int, vtkCommand) → int
| C++: vtkTypeBool HasObserver(unsigned long event, vtkCommand *)
| V.HasObserver(string, vtkCommand) → int
| C++: vtkTypeBool HasObserver(const char *event, vtkCommand *)
| V.HasObserver(int) → int
| C++: vtkTypeBool HasObserver(unsigned long event)
| V.HasObserver(string) → int
| C++: vtkTypeBool HasObserver(const char *event)
|
| Allow people to add/remove/invoke observers (callbacks) to any
| VTK object. This is an implementation of the subject/observer
| design pattern. An observer is added by specifying an event to
| respond to and a vtkCommand to execute. It returns an unsigned
| long tag which can be used later to remove the event or retrieve
| the command. When events are invoked, the observers are called in
| the order they were added. If a priority value is specified, then
| the higher priority commands are called first. A command may set
| an abort flag to stop processing of the event. (See vtkCommand.h
| for more information.)
|
| InvokeEvent(…)
| V.InvokeEvent(int, void) → int
| C++: int InvokeEvent(unsigned long event, void *callData)
| V.InvokeEvent(string, void) → int
| C++: int InvokeEvent(const char *event, void *callData)
| V.InvokeEvent(int) → int
| C++: int InvokeEvent(unsigned long event)
| V.InvokeEvent(string) → int
| C++: int InvokeEvent(const char *event)
|
| This method invokes an event and return whether the event was
| aborted or not. If the event was aborted, the return value is 1,
| otherwise it is 0.
|
| RemoveAllObservers(…)
| V.RemoveAllObservers()
| C++: void RemoveAllObservers()
|
| RemoveObserver(…)
| V.RemoveObserver(vtkCommand)
| C++: void RemoveObserver(vtkCommand *)
| V.RemoveObserver(int)
| C++: void RemoveObserver(unsigned long tag)
|
| Allow people to add/remove/invoke observers (callbacks) to any
| VTK object. This is an implementation of the subject/observer
| design pattern. An observer is added by specifying an event to
| respond to and a vtkCommand to execute. It returns an unsigned
| long tag which can be used later to remove the event or retrieve
| the command. When events are invoked, the observers are called in
| the order they were added. If a priority value is specified, then
| the higher priority commands are called first. A command may set
| an abort flag to stop processing of the event. (See vtkCommand.h
| for more information.)
|
| RemoveObservers(…)
| V.RemoveObservers(int, vtkCommand)
| C++: void RemoveObservers(unsigned long event, vtkCommand *)
| V.RemoveObservers(string, vtkCommand)
| C++: void RemoveObservers(const char *event, vtkCommand *)
| V.RemoveObservers(int)
| C++: void RemoveObservers(unsigned long event)
| V.RemoveObservers(string)
| C++: void RemoveObservers(const char *event)
|
| Allow people to add/remove/invoke observers (callbacks) to any
| VTK object. This is an implementation of the subject/observer
| design pattern. An observer is added by specifying an event to
| respond to and a vtkCommand to execute. It returns an unsigned
| long tag which can be used later to remove the event or retrieve
| the command. When events are invoked, the observers are called in
| the order they were added. If a priority value is specified, then
| the higher priority commands are called first. A command may set
| an abort flag to stop processing of the event. (See vtkCommand.h
| for more information.)
|
| SetDebug(…)
| V.SetDebug(bool)
| C++: void SetDebug(bool debugFlag)
|
| Set the value of the debug flag. A true value turns debugging on.
|
| SetGlobalWarningDisplay(…)
| V.SetGlobalWarningDisplay(int)
| C++: static void SetGlobalWarningDisplay(int val)
|
| This is a global flag that controls whether any debug, warning or
| error messages are displayed.
|
| ----------------------------------------------------------------------
| Methods inherited from vtkCommonCorePython.vtkObjectBase:
|
| FastDelete(…)
| V.FastDelete()
| C++: virtual void FastDelete()
|
| Delete a reference to this object. This version will not invoke
| garbage collection and can potentially leak the object if it is
| part of a reference loop. Use this method only when it is known
| that the object has another reference and would not be collected
| if a full garbage collection check were done.
|
| GetAddressAsString(…)
| V.GetAddressAsString(string) → string
| C++: const char *GetAddressAsString()
|
| Get address of C++ object in format ‘Addr=%p’ after casting to
| the specified type. You can get the same information from o.this.
|
| GetClassName(…)
| V.GetClassName() → string
| C++: const char *GetClassName()
|
| Return the class name as a string.
|
| GetReferenceCount(…)
| V.GetReferenceCount() → int
| C++: int GetReferenceCount()
|
| Return the current reference count of this object.
|
| InitializeObjectBase(…)
| V.InitializeObjectBase()
| C++: void InitializeObjectBase()
|
| Register(…)
| V.Register(vtkObjectBase)
| C++: virtual void Register(vtkObjectBase *o)
|
| Increase the reference count by 1.
|
| SetReferenceCount(…)
| V.SetReferenceCount(int)
| C++: void SetReferenceCount(int)
|
| Sets the reference count. (This is very dangerous, use with
| care.)
|
| UnRegister(…)
| V.UnRegister(vtkObjectBase)
| C++: virtual void UnRegister(vtkObjectBase *o)
|
| Decrease the reference count (release by another object). This
| has the same effect as invoking Delete() (i.e., it reduces the
| reference count by