Hello everyone!
After loading a volume into the scene, I send it to a receiving client (Unity script) via the OpenIGTLinkIF protocol, and thanks to an implemented plugin, I can perform volume rendering.
However, through the IGT protocol, I can only send the raw volume information for rendering and cannot send or render the volume with the modifications applied and visible when I use the VolumeRendering module in 3D Slicer (e.g., smoothing).
For example, when I apply TotalSegmentator and extract the liver volume, I cannot send the smoothed volume obtained by selecting the value from the dropdown menu of the “Show3D” button. Instead, I send the raw segmentation, resulting in lower rendering quality.
This is just an example, may it applies to any other similar option.
Is it possible to send these types of modifications through the protocol and receive and reconstruct the volume with the same adjustments visible in 3D Slicer?
Thank you very much for any help.