Hi all,
I would like to apply a shift in a definite direction (in my case, X) to the voxel values (not the coordinates) of a volume - keeping, thus, origin, spacing and dimensions intact.
Also, I would like to wrap around the voxels that were shifted outside of the region - i.e., if I’m shifting the voxels to the right, the ones that would fall outside of the region start to appear at the other side.
I am trying to use a GridTransform, but I know I’ll have a problem at the wrap around border. Also, it’s a dense transform and what I need is really a manipulation of voxels.
Maybe a custom transform in C++ is the way? Or is there any solution at the Python level?
I would love to know your thought on this. Thanks in advance,
Tiago