Operating System: Windows
Slicer Version: Slicer 5.6.1
Headset: Meta Quest 2
Problem: Sometimes slices are displayed non-orthogonally when using VirtualReality.RightController or VirtualReality.LeftController as well as SlicerIGT and SlicerVirtualReality extensions.
Hi,
I’ve experimented the SlicerVirtualReality and SlicerIGT extensions to change the slice I observe in Virtual Reality, by using the controllers. I have followed these steps:
- I checked the option “controllers transform” from the SlicerVirtualReality extension and used the Volume Reslice Driver from the SlicerIGT extensions.
- I used the Volume Reslice Driver from the SlicerIGT extension and then selected VirtualReality.RightController as the driver and “axial” as a mode.
Result: Sometimes I observed a slice’s rotation, as shown in the image. It also happened for the other planes - coronal and sagittal - and I don’t know why. In this cases, the anatomical structures visualized in the slice doens’t match with the model (in terms of localization).
I checked the Transform called VirtualReality.RightController and I observed that the “Transformed Matrix” indexs constantly changes, even when the controllers and the headset are static.
Can someone help me overcome this issue?
Thanks in advance!