Hmm. I just re-did my scene from scratch after turning on depth peeling and it works properly (with transparency). Is depth peeling a setting in the scene’s MRML file, and it’s not properly set in my original (not working) file?
Not to nit-pick, but that’s a little confusing - setting depth peeling is in “Application Settings”, which I would take to mean application-wide, not per-file. Would it make more sense to move depth peeling to Volume Rendering or Segment Editor?
I guess the problem is that it’s an application setting, not a module setting, so there isn’t one good place to put it. Maybe a note by the depth peeling check box saying the setting is saved in scene files? (I’m happy to add that if agreed upon.)