Hello, I am loading a CT volume 600x600x312 to slicer4, and playing with the same volume in raw VTK by using a modified Medical4 demo where I use VtkOpenGLGpuMapper (I guess it’s the same I get in slicer4 when I select Vtk GPU raycast), gradient opacity, same colormap as in the slicer4 test, shading disabled in both cases, so all in all should be the same settings.
Question 1: is there a way to share the settings exactly between slicer4 and a VTK c++ program?
Question 2: Slicer4 is way slower in rendering compared to a bare VTK render window. It’s slower during interaction, almost as if Slicer4 is always rendering full quality, and it’s much slower also in the final renders. Am I missing some settings, or is Slicer4 doing something different than VTK?
Thanks!