What is the easiest way to rotate model around specific point or a new origin?
The model of table top by default rotates around origin (0, 0, 0). I want to simulate the pitch and roll angles of the table top around specific point or ball joint with coordinates (Itx, Ity, Itz). Usually that means that i must translate models into new origin, than rotate models, and translate them back.
Should i use only hierarchy of transforms, or is there another way?
Here is a sketch of the issue, default coordinate system and origin XtYt (black arrows), new system is Xt’Yt’ (red arrows).